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Industri Game Online

Game lo butuh
player loyal, bukan one-time install.

Bukan install gede tapi DAU drop minggu kedua. Kita bantu game developer, publisher, dan platform gaming bangun community + monetization yang sustainable jangka panjang.

$0.40
Avg CPI
32%
D7 Retention
+85K
Community Growth
24/7
Discord Bot Mod

* Range rata-rata performance klien Para Suhu di industri terkait. Hasil aktual disesuaikan dengan brief project & ad spend.

Pain Points

Pasti lo udah ngerasain
challenge ini.

Industri game online punya dinamika unik. Setelah ngebantu puluhan klien di sektor ini sejak 2018, kita ngumpulin 6 masalah paling sering muncul — dan punya playbook untuk solve-nya.

Audience super segmented per genre

FPS, MOBA, casual, hyper-casual, RPG — tiap genre punya behavior, channel, dan messaging beda. Agency umum sering one-size-fits-all = budget kebakar tanpa hasil.

Acquisition mahal, retention rendah

Install banyak tapi D7/D30 retention rontok. CPI naik terus karena kompetisi adv, kalau retention buruk LTV gak nutup CAC — bisnis gak sustainable.

Community building butuh effort konsisten

Discord, IG, TikTok, YouTube, Reddit — semua butuh handling. Game yang berhasil punya community engine yang jalan tiap hari, bukan posting random.

Dependency ke platform & publisher

Algoritma store (Play Store, App Store), demonetization, policy change bisa nge-bunuh game overnight. Owned channel jadi insurance penting.

Influencer & streamer crucial tapi expensive

Streamer Tier-1 mahal & susah measure ROI. Tanpa tracking yang clear, budget influencer keluar tapi gak tau impact ke install & retention.

Monetization sensitif ke player sentiment

Player jijik kalau ads terlalu agresif atau IAP terlalu push. Balance antara revenue & player satisfaction butuh data-driven approach.

Our Approach

4 pilar yang
jalanin growth lo.

Pendekatan kita untuk klien game online bukan template generic. Disusun spesifik dari behavior buyer & sales cycle di industri ini.

/01

Genre-specific strategy

Sebelum eksekusi, deep dive ke audience persona per genre. Behavior pemain MOBA beda jauh sama casual puzzle — strategy disesuaikan dari atas sampai bawah funnel.

/02

Community-first marketing

Discord, Reddit, FB group, jadi engine retention bukan sekadar IG/TikTok. Player jadi part of community = retention naik signifikan & word-of-mouth jalan.

/03

Influencer & UGC partnership

Curated streamer & content creator dengan tracking ROI clear (custom link, promo code, attribution). UGC challenge untuk amplify organic reach.

/04

Live ops integration

Marketing campaign align sama in-game event, season pass, content drop. Spike marketing momentum di window paling crucial — saat player paling engage.

Case Studies

Hasil di
industri game online.

Studi kasus di bawah merepresentasikan tipikal scope & outcome yang kita deliver. Nama klien & detail akan kita share di sesi diskusi (NDA-friendly).

Case Study /01

Mobile Game Publisher — Hyper-casual

Hyper-casual mobile game8 bulan engagement

Creative iteration weekly + UAC scaling agresif. Dari $5K/bulan jadi $50K/bulan tanpa CPI naik — scale-up sukses karena creative engine konsisten produktif.

Suhu AdsSuhu SocmedSuhu Creative
$0.42
CPI
32%
D7 retention
$50K/bln
Spend scale
Case Study /02

MOBA Indie Studio — Indonesia

Indie MOBA, pre-launch14 bulan engagement

Community building 14 bulan pre-launch — Discord engine + content harian + tournament grassroots. Soft launch retention jauh di atas industry benchmark karena community udah hot.

Suhu SocmedSuhu AI
+85K
Community member
25K
Discord active
+180%
Soft launch retention
Case Study /03

Esport Tournament Platform

B2B2C esport platform18 bulan engagement

Build platform tournament + acquisition campaign team competitive + sponsor outreach paralel. 6 brand sponsorship deal, viewership cumulative 2.4M.

Suhu WebsiteSuhu Digital Marketing
+12x
Registered team
6 brand
Sponsor deal
2.4M
Viewership
FAQ

Hal-hal yang
biasa ditanya.

Pertanyaan paling sering dari calon klien game online. Belum kejawab? Langsung chat WhatsApp aja.

Cocok dua-duanya. Indie studio biasanya butuh community-first approach (organic engine, Discord, content) karena ad budget terbatas. Major publisher butuh skala UAC + influencer partnership + live ops marketing. Strategy disesuaikan dengan budget & lifecycle game.

Slot terbatas tiap bulan

Bisnis lo butuh
level up digital?

Diskusi awal gratis. Kita assess kebutuhan lo dan kasih rekomendasi solusi — sebelum lo commit apapun.